2015年7月20日星期一

Tips about Archer Queen in Clash of Clans

You must be familiar with Clash of Clans as it is a popular mobile game all over the world. Many players are seeking tips and tricks to master this game. Now I am gonna share something about Archer Queen with you. Hope you can use these tips on 9game. Also you can check out 9Apps and find some interesting apps.
Image result for clash of clans archer queen
Archer Queen (Ranged Ground and Air Troop)
  • The Archer Queen Altar operates in the same way as your Barbarian King Altar. However, you’ll have to pony up 40,000 bits of Dark Elixir for her and have a Builder on deck ready to put it up. You can take a peek into the Archer Queen’s attack range just by tapping on the character herself.
  • You should place your strong king and queen close to each other. This attacking/defending combo can put down invading troops. Your Barbarian king will smash ‘em while your Archer Queen can pick off any leftover enemies from afar. The Archer Queen changes appearances at levels 1 through 9, 10 through 19 and 20 through 40.

The Archer Queen is a lot faster and does a ton of damage from a ranged perspective, so she’s one of the best characters to keep on deck during battle. She’s able to put down Air Troops pretty well. Only problem is her health isn’t as high as the Barbarian King, so it’s best to keep her behind a set of Walls. Preferably within the center next to the Barbarian King near your Town Hall.

Here are some statistics about Archer Queen listed below.
Level 1
  • Damage Output per Second: 160
  • Damage Output per Hit: 120
  • Health: 725
  • Regeneration Time: 30 minutes
  • Ability Level: 0
  • Dark Elixir Cost for Training: 40,000
  • Training Time: 0
  • Town Hall Level Requirement: 9
Level 2
  • Damage Output per Second: 164
  • Damage Output per Hit: 123
  • Health: 740
  • Regeneration Time: 32 minutes
  • Ability Level: 0
  • Dark Elixir Cost for Training: 22,500
  • Training Time: 12 hours
  • Town Hall Level Requirement: 9
Level 3
  • Damage Output per Second: 168
  • Damage Output per Hit: 126
  • Health: 755
  • Regeneration Time: 34 minutes
  • Ability Level: 0
  • Dark Elixir Cost for Training: 25,000
  • Training Time: 1 day
  • Town Hall Level Requirement: 9
Level 4
  • Damage Output per Second: 172
  • Damage Output per Hit: 129
  • Health: 771
  • Regeneration Time: 36 minutes
  • Ability Level: 0
  • Dark Elixir Cost for Training: 27,500
  • Training Time: 1 day & 12 hours
  • Town Hall Level Requirement: 9
Level 5
  • Damage Output per Second: 176
  • Damage Output per Hit: 132
  • Health: 787
  • Regeneration Time: 38 minutes
  • Ability Level: 1
  • Dark Elixir Cost for Training: 30,000
  • Training Time: 2 days
  • Town Hall Level Requirement: 9
Level 6
  • Damage Output per Second: 181
  • Damage Output per Hit: 135.75
  • Health: 804
  • Regeneration Time: 40 minutes
  • Ability Level: 1
  • Dark Elixir Cost for Training: 32,500
  • Training Time: 2 days & 12 hours
  • Town Hall Level Requirement: 9
Level 7
  • Damage Output per Second: 185
  • Damage Output per Hit: 138.75
  • Health: 821
  • Regeneration Time: 42 minutes
  • Ability Level: 1
  • Dark Elixir Cost for Training: 35,000
  • Training Time: 3 days
  • Town Hall Level Requirement: 9
Level 8
  • Damage Output per Second: 190
  • Damage Output per Hit: 142.5
  • Health: 838
  • Regeneration Time: 44 minutes
  • Ability Level: 1
  • Dark Elixir Cost for Training: 40,000
  • Training Time: 3 days & 12 hours
  • Town Hall Level Requirement: 9
Level 9
  • Damage Output per Second: 194
  • Damage Output per Hit: 145.5
  • Health: 856
  • Regeneration Time: 46 minutes
  • Ability Level: 1
  • Dark Elixir Cost for Training: 45,000
  • Training Time: 4 days
  • Town Hall Level Requirement: 9
Level 10
  • Damage Output per Second: 199
  • Damage Output per Hit: 149.5
  • Health: 874
  • Regeneration Time: 48 minutes
  • Ability Level: 2
  • Dark Elixir Cost for Training: 50,000
  • Training Time: 4 days & 12 hours
  • Town Hall Level Requirement: 9

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