How to adapt to new changes made to our fantastic action game Clash of Clans ? I am going to talk about defending today.
(1) Be careful about the positioning of heroes
The positioning of your heroes will make a great difference. Where to place them? Without the option to lure, you can place them now without the worry they won't defend what you want them to defend, be it your th, or de storage etc. I am imagining now, placing the AQ behind your de storage could seriously help towards defending it, without the need of placing it in the centre of your base.
If, lets say, someone is feeling ambitious, someone not so great at hogging, and hasn't quite learnt what this new update is all about. Your AQ is bang in the centre. As their hogs come closer and closer to the centre, just watch your AQ sniping them off like swatting flies
(2)What about the Jump spell ?
The jump spell now not only allows your troops to jump over walls, but actually works with your troops, and gives them a "path" to go, rather than just mindlessly jumping around over walls. Of course, there is a little more to this. The "path" it gives, only activates troops if it is the easiest path to take. For example;
you drop your troops on one side of the base.
You then drop a jump spell on the other side of the base.
Your troops will not walk around the whole base just to jump! Align your spell to where you see fit, as to direct your troops towards whatever you want them to, be it the town hall, dark elixir storage, or an army camp!
(3)Finally,the Valkyries
So Valkyries now have a purpose!! Woo!! Now, she will target multiple targets, on purpose, as to get the full potential from her battle axe!
She does this for both troops, and buildings. Say you are luring the clan castle troops. It is a mix of both archers and barbarians. Now she will run to the centre of them all, and swing her trusty mean thing, causing damage to multiple units on either side of her... hey.. That is pretty sweet, don't ya think!
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