SimCity BuildIt is a popular simulation game in 9game. In this game you can build your own city and try to make it become prosperous.And you should even consider how mush tax you collect form your residents. Here, 9game will give you a hand.
SimCity BuildIt is the latest game in a series celebrated for letting regular schmoes seat themselves behind the mayor's desk. No training in urban planning? No background in politics? No problem! Anyone can put a house anywhere they like in SimCity. If citizens get irate over being forced to live and breed beside a nuclear power plant, well, it's nothing an attack from Godzilla won't silence.
That said, SimCity BuildIt is less complicated than its older kin. Given it's intended for quick, bite-sized mobile play sessions that's not necessarily a bad thing. Whereas traditional SimCity games tend to encourage players to plan in square patterns, SimCity BuildIt is about lines. Houses and industries are built along streets, and so are most of the utilities that keep them running. There's no mucking around with pipes and power lines, which is nice for anyone playing on a tiny phone screen.
As a refresher, taxes accumulate daily based on how many Sims are living in your city. You collect these taxes by clicking on the gold coin that floats above your City Hall building.
As a refresher, taxes accumulate daily based on how many Sims are living in your city. You collect these taxes by clicking on the gold coin that floats above your City Hall building.
Here is the tax screen (don’t worry, it will display ‘taxes’ in your primary language :D). It is very important to keep your Sims happy (above 90%) to gain the 20% tax rate, otherwise you will receive LESS tax revenue.
Tax versus Population
EDIT: Updated to v.2 with your data points! Thanks for contributing!
This comes from sgitkene over at /r/scbuildit who decided to collect some data on taxes and population. The graph below I created using their raw data available
Statistics
Taxes | Population | ||
Mean | 243412.6018 | Mean | 12363.81448 |
Standard Error | 11464.54959 | Standard Error | 245.9158662 |
Median | 174548.5 | Median | 12683.5 |
Mode | 29590 | Mode | 6577 |
Standard Deviation | 241028.3524 | Standard Deviation | 5170.085015 |
Sample Variance | 58094666646 | Sample Variance | 26729779.06 |
Kurtosis | 7.637771525 | Kurtosis | -0.568637556 |
Skewness | 2.156434107 | Skewness | -0.227596121 |
Range | 1816530 | Range | 25119 |
Minimum | 0 | Minimum | 400 |
Maximum | 1816530 | Maximum | 25519 |
Sum | 107588370 | Sum | 5464806 |
Count | 442 | Count | 442 |
Conclusion
Taxes and population is not a linear equation. It is logarithmic based on your population. sgitkene has created these intervals that provide the equation of best fit
Interval | Population Range | Equation |
---|---|---|
1 | 0 – 5,000 | 1199+0.336*pop |
2 | 5,000 – 50,000 | 2133+0.1493*pop |
3 | 50,000 – 100,000 | 7148+0.04864*pop |
4 | 100,000 – 500,000 | 10200+0.018*pop |
5 | 500,000+ | 16800+0.0048*pop |
Visually, you can immediately see a sharp rise in taxes between intervals 1,2 and 3. In interval 4 between 100,000 to 500,000, tax gains level out even more. The last interval between 500,000 – 1,800,000 (for now) sees another slowdown in tax gains. We will see if the Tokyo Town update effects any of the tax rates.
Interestingly enough, there looks to be several trends forming below our main line of best fit.These could be evidence of some players seeing a drop in taxes.
More tips,cheats and reviews forSimCity BuildIt , please check out 9game
More tips,cheats and reviews forSimCity BuildIt , please check out 9game
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