2015年4月14日星期二

SimCity BuildIt Strategies:Tax & Population

SimCity BuildIt is a popular simulation game in 9game. In this game you can build your own city and try to make it become prosperous.And you should even consider how mush tax you collect form your residents. Here, 9game will give you a hand.

“simcity buildit population”的图片搜索结果

SimCity BuildIt is the latest game in a series celebrated for letting regular schmoes seat themselves behind the mayor's desk. No training in urban planning? No background in politics? No problem! Anyone can put a house anywhere they like in SimCity. If citizens get irate over being forced to live and breed beside a nuclear power plant, well, it's nothing an attack from Godzilla won't silence.

That said, SimCity BuildIt is less complicated than its older kin. Given it's intended for quick, bite-sized mobile play sessions that's not necessarily a bad thing. Whereas traditional SimCity games tend to encourage players to plan in square patterns, SimCity BuildIt is about lines. Houses and industries are built along streets, and so are most of the utilities that keep them running. There's no mucking around with pipes and power lines, which is nice for anyone playing on a tiny phone screen.

As a refresher, taxes accumulate daily based on how many Sims are living in your city. You collect these taxes by clicking on the gold coin that floats above your City Hall building.
Here is the tax screen (don’t worry, it will display ‘taxes’ in your primary language :D). It is very important to keep your Sims happy (above 90%) to gain the 20% tax rate, otherwise you will receive LESS tax revenue.

Tax versus Population

EDIT: Updated to v.2 with your data points! Thanks for contributing!
This comes from sgitkene over at /r/scbuildit who decided to collect some data on taxes and population. The graph below I created using their raw data available

Post Cover - Tax Population Graph V2

Statistics

 Taxes
 Population
Mean243412.6018Mean12363.81448
Standard Error11464.54959Standard Error245.9158662
Median174548.5Median12683.5
Mode29590Mode6577
Standard Deviation241028.3524Standard Deviation5170.085015
Sample Variance58094666646Sample Variance26729779.06
Kurtosis7.637771525Kurtosis-0.568637556
Skewness2.156434107Skewness-0.227596121
Range1816530Range25119
Minimum0Minimum400
Maximum1816530Maximum25519
Sum107588370Sum5464806
Count442Count442

Conclusion

Taxes and population is not a linear equation. It is logarithmic based on your population. sgitkene has created these intervals that provide the equation of best fit

Interval Ranges
IntervalPopulation RangeEquation
10 – 5,0001199+0.336*pop
25,000 – 50,0002133+0.1493*pop
350,000 – 100,0007148+0.04864*pop
4100,000 – 500,00010200+0.018*pop
5500,000+16800+0.0048*pop
Visually, you can immediately see a sharp rise in taxes between intervals 1,2 and 3. In interval 4 between 100,000 to 500,000, tax gains level out even more. The last interval between 500,000 – 1,800,000 (for now) sees another slowdown in tax gains. We will see if the Tokyo Town update effects any of the tax rates.

Interestingly enough, there looks to be several trends forming below our main line of best fit.These could be evidence of some players seeing a drop in taxes.

More tips,cheats and reviews forSimCity BuildIt , please check out 9game

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